My friend came up with the idea in our sophomore year of college. I designed all of the
interfaces over the next few months and we began scouting for a mobile developer. None of
them worked out, so I decided to program it myself. Before I started learning the language,
I sent screenshots of the UI to my friend in Silicon Valley -- the only developer I knew.
His advice was simple: "That's ambitious. But doable, definitely doable!" Enduring innumerable
crashes, failed features, bad designs, tons of revisions, and full course loads for two
degrees, I launched Scene on the App Store in April 2017.
What started with a simple idea launched me on a pretty awesome journey. Through it, I learned
the basics of iOS development, team management, project planning, and even talked to angel
investors. Since April 2017, I've developed and designed all of the projects you see on this site.